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・ Phantom Canyon (Fort Collins Area)
・ Phantom Canyon (Pikes Peak Area)
・ Phantom cat
・ Phantom cave snail
・ Phantom center
・ Phantom circuit
・ Phantom City Studios
・ Phantom Club
・ Phantom contour
・ Phantom Corsair
・ Phantom Crash
・ Phantom Creek Formation
・ Phantom debt
・ Phantom Dog Beneath the Moon
・ Phantom Dream
Phantom Dust
・ Phantom Eagle
・ Phantom energy
・ Phantom Entertainment
・ Phantom EP
・ Phantom eye syndrome
・ Phantom Falls
・ Phantom Fighter
・ Phantom Films
・ Phantom Forest Conservation Area
・ Phantom from Space
・ Phantom Girl
・ Phantom Glacier
・ Phantom Gold
・ Phantom Gourmet


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Phantom Dust : ウィキペディア英語版
Phantom Dust

is a 2004 action strategy video game developed and published by Microsoft Game Studios and produced and directed by Yukio Futatsugi (director of Panzer Dragoon for Sega Saturn) for the Xbox console. The game was released in Japan on September 23, 2004 and in North America on March 15, 2005, licensed for release in the U.S. by Majesco.
''Phantom Dust'' is a pseudo-card-based action/strategy game in which the player collects skills (over 300 total) and takes missions to attempt to discover why Earth is in the condition it is. Players construct "arsenals" (similar to decks of cards) from their acquired skills and then use them to battle against other players. The game incorporates strategy and action elements in to a game that requires both mental and reflexive skill, and remains a cult hit. As of July 24, 2014, however, the Xbox Live servers no longer support online multiplayer for ''Phantom Dust'', or any other Xbox original game.
At E3 2014, a ''Phantom Dust'' remake was announced for the Xbox One. In 2015 the development studio working on the game shut down. Microsoft indicated development may proceed with a different team.
== Gameplay ==

There are four aspects of gameplay in ''Phantom Dust'': interaction, Arsenal building, mission assignment within the underground city, and combat in various arenas on the surface of the planet.
Within the underground city, the player can interact with other non-player characters to learn of missions, buy new skills, arrange and alter their Arsenals, and review memory boxes recovered during exploration. Once a player accepts a mission, they may have the opportunity to take a second friendly NPC to the field, though many times, the mission requires a specific NPC.
Skills typically require 1 or more Aura points to activate. The player starts with minimal Aura, but can increase their maximum capacity by collecting and using Aura Particles from their spawn point. When a skill is used, the aura is temporarily drained from the player but will recover slowly up to the maximum capacity. Skills themselves fall into 5 Schools describing the type of damage or effect they do, the amount of damage that they deal or protect against. There are 6 types of skills available in the game:
Attack skills perform direct damage against the opponent. These skill have a strength value (STR) from 1 to 10 or X amount, a range, and a trajectory or attack type (such as direct shots, falling from the sky, striking in an arc, or sliced like a sword blade). Attack are not guaranteed hits; if the opponent moves to the appropriate type of cover, uses a defensive skill, moves out of range of the attack, or simply moves out of its way, the attack will fail to hit.
Skills are generally one-shot; once the skill is used, it is removed from the combatant's loaded skills and lost for the rest of the match. However, some skills have two or more uses and other skills can be used indefinitely.
From the nature of combat, a player can create and adjust their Arsenal back in the underground city using existing and new skills they can earn or purchase. An Arsenal has a maximum of 30 skills and will have a limit on the number of Schools represented by the Arsenal; for example, a player will start the game with an Arsenal limited to 2 Schools.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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